Wednesday, July 27, 2011

Goblin fully textured

I polypainted the goblin's skin in layers and steps. My original intent with this project was to also practice painting realistic skin textures. This Goblin will ultimately be rendered in Mental Ray, and I will be using Mental Ray's, misss_fast_skin shader to recreate the layered effect of real skin.
In ZBrush I painted the three different layers, Epidermal, Subdermal and Back scatter layers.
In conjunction all of these layers work very well to give a very nice and realistic look.
The following render was done in ZBrush.

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